Godot C# / .NET (4.x) Write Godot game code in C#: node subclasses, the engine lifecycle, exports, signals as events, and GDScript interop. Targets Godot 4.7 (.NET / C#) and .NET 8 . When to use - Use when scripting a Godot game in C# ( + ), translating GDScript idioms to C#, exposing fields, or wiring delegates and GetNode<T . When not to use: GDScript-specific syntax → ; engine concepts that are language-neutral (scenes, physics, animation) → the relevant skill. You need the Godot .NET build + the .NET SDK installed; the standard build can't run C#. Core workflow 1. Use the Godot .NET edito…