Godot Development Skill Engine Detection Look for: , , , , , , Project Structure Node Tree Architecture Everything in Godot is a Node. Scenes are reusable node trees: Signals (Event System) Signals are Godot's observer pattern for decoupled communication: Resources (Data-Driven Design) Custom Resources are Godot's equivalent of ScriptableObjects: Usage: State Machine Pattern Autoloads (Singletons) Register in Project Project Settings Autoload: Key Rules 1. Use @onready for child node references - 2. Use @export for inspector-exposed properties - Type-safe, visible in editor 3. Use signals for…