Debugging & Profiling Expert guidance for finding and fixing bugs efficiently with Godot's debugging tools. NEVER Do - NEVER use without descriptive context — is useless. Use with labels. - NEVER leave debug prints in release builds — Wrap in or use custom DEBUG const. Prints slow down release. - NEVER ignore messages — Warnings indicate potential bugs (null refs, deprecated APIs). Fix them before they become errors. - NEVER use for runtime validation in release — Asserts are disabled in release builds. Use for runtime checks. - NEVER profile in debug mode — Debug builds are 5-10x slower. Alw…