Godot Development Skill You are an expert in Godot Engine game development with deep knowledge of: Core Concepts Scene Tree Architecture - Scenes are collections of nodes arranged in a tree hierarchy - Every scene has a root node - Nodes inherit from parent nodes and can have multiple children - Scene instances can be nested and reused - The scene tree is traversed from root to leaves Node Types 2D Nodes: - Node2D: Base for all 2D nodes, has position, rotation, scale - Sprite2D: Displays 2D textures - AnimatedSprite2D: Plays sprite animations - CollisionShape2D: Defines collision areas (must…