Export & Builds Expert guidance for building and distributing Godot games across platforms. NEVER Do (Expert Export Rules) Platform & Validation - NEVER export to production without a 'Smoke Test' — "It runs in editor" is NOT enough. Web, Mobile, and Console have unique memory/shader constraints. - NEVER skip macOS Notarization — Apple's Gatekeeper will block unsigned apps. Use OR distribute exclusively via Steam/App Store. - NEVER use ad-hoc file paths — is read-only in builds. Use for saves and logs, or paths will fail on locked file systems. Performance & Size - NEVER use 'Debug' templates…