Collection Game Loops Overview This skill provides a standardized framework for "Collection Loops" – gameplay objectives where the player must find and gather a specific set of items (e.g., hidden eggs, data logs, coins). NEVER Do - NEVER use free() to destroy an active state node or level — This can cause crashes if the node is still processing. Always use to safely dispose of it at the end of the frame. - NEVER calculate physics-dependent game state in process() — Movement and precise collisions must happen in to stay synced with the engine's fixed timestep. - NEVER execute heavy state tran…