Godot Game Loop: Harvest Implement decoupled, data-driven gathering mechanics. This system handles tool validation, depletion, and respawning. 1. Component Reference | Component | Asset | Description | | :--- | :--- | :--- | | Resource Data | resource data.gd | : Defines health, yield, and tool requirements. | | Tool Data | harvest tool data.gd | : Defines damage, type, and tier. | | Harvestable Node | harvestable node.gd | : The world interaction entity. | | Respawn Manager | harvest respawn manager.gd | : (Singleton) Manages world persistence. | | Inventory Manager | harvest inventory manag…