Wave Loop: Combat Pacing [!NOTE] Resource Context : This module provides expert patterns for Wave Loops . Accessed via Godot Master. Architectural Thinking: The "Wave-State" Pattern A Master implementation treats waves as Data-Driven Transitions . Instead of hardcoding spawn counts, use a to define "Encounters" that the processes sequentially. Core Responsibilities - Manager : Orchestrates the timeline. Handles delays between waves and tracks "Victory" conditions (all enemies dead). - Spawner : Decoupled nodes that provide spatial context for where enemies appear. - Resource : Immutable data…