Godot GDScript headless testing (4.x) Run GDScript tests from the command line, without the editor GUI, and get a real process exit code CI can act on. Targets Godot 4.7 headless CLI. When to use - Use when a Godot project has no testing addon installed and needs a fast way to verify GDScript logic (pure functions, resource loading, autoload state) from a terminal or CI pipeline. - Use when wiring a CI job that must fail the build when a test fails. - Use when debugging why a invocation hangs, opens a window, or exits 0 despite failing assertions. When not to use: GDScript syntax or language…