Godot GDScript Patterns Production patterns for Godot 4.x game development with GDScript, covering architecture, signals, scenes, and optimization. When to Use This Skill - Building games with Godot 4 - Implementing game systems in GDScript - Designing scene architecture - Managing game state - Optimizing GDScript performance - Learning Godot best practices Core Concepts 1. Godot Architecture 2. GDScript Basics Patterns Pattern 1: State Machine Pattern 2: Autoload Singletons Pattern 3: Resource-based Data Pattern 4: Object Pooling Pattern 5: Component System Pattern 6: Scene Management Patter…