Genre: Battle Royale Expert blueprint for Battle Royale games with zone mechanics, large-scale networking, and survival gameplay. NEVER Do (Expert Anti-Patterns) Networking & Scale - NEVER sync all 100 players every frame; strictly use a Relevancy System to sync high-freq data only for players within 100m. Far players sync at 5Hz. - NEVER use for movement data; strictly use Unreliable to prevent packet backup and network congestion. - NEVER focus on client-side hit detection; strictly use Authoritative Server Validation where the server confirms "Did it hit?" based on state history. - NEVER t…