Genre: Card Game Expert blueprint for digital card games with data-driven design and juicy UI. NEVER Do (Expert Anti-Patterns) Logic & Architecture - NEVER hardcode card logic inside UI scripts; strictly encapsulate gameplay effects in objects or Command resources pushed to a LIFO stack. - NEVER perform board-state calculations (Power/Toughness) in ; strictly use Signal-driven triggers or a centralized resolver. - NEVER forget LIFO Stack Resolution ; strictly use and to resolve reactions from top-to-bottom. UX & Animation - NEVER skip Z-Index management during drag-and-drop; strictly raise th…