Genre: Fighting Game Expert blueprint for 2D/3D fighters emphasizing frame-perfect combat and competitive balance. NEVER Do (Expert Anti-Patterns) Frame-Data & Logic - NEVER use variable framerates; strictly lock logic to a Deterministic Fixed Loop (using with a frame-counter) and call on teleport. - NEVER use standard Physics for hit detection; strictly use to query hitboxes instantly without Area2D signal lag. - NEVER skip Damage Scaling ; strictly apply 10% reduction per hit in a combo to prevent infinite matches. - NEVER make all moves safe on block; strictly ensure high-reward moves have…