Genre: Idle / Clicker Expert blueprint for idle/clicker games with exponential progression and prestige mechanics. NEVER Do (Expert Anti-Patterns) Economics & Math - NEVER use standard floats for currency; strictly implement a BigNumber (Mantissa/Exponent) system (e.g., ) to prevent crashes at 1e308. - NEVER use nodes for revenue generation; strictly use a manual accumulator in to prevent drift during frame fluctuations. - NEVER hardcode generator costs or growth; strictly use an exponential formula: (industry standard 1.15x ). - NEVER evaluate exact float equality ( ); strictly use or to pre…