Genre: Platformer Expert blueprint for platformers emphasizing movement feel, level design, and player satisfaction. NEVER Do (Expert Anti-Patterns) Physics & Movement Feel - NEVER multiply velocity by before ; the method internalizes the timestep. - NEVER skip Coyote Time (approx 0.1s); without this grace period, jumps will feel unresponsive when walking off ledges. - NEVER ignore Jump Buffering (approx 0.15s); players expect to jump the instant they touch the ground if they pressed the button early. - NEVER use a fixed jump height; strictly implement Variable Jump Height (cut velocity on re…