Genre: Real-Time Strategy (RTS) Expert blueprint for RTS games balancing strategy, micromanagement, and performance. NEVER Do (Expert Anti-Patterns) Unit Logic & Pathfinding - NEVER allow pathfinding "Jitter" when moving group units; strictly stagger path queries and enable RVO Avoidance only when units are in motion to save CPU cycles. - NEVER update RVO avoidance every frame for all units; strictly use Avoidance Threading (Project Settings) and replace static units with . - NEVER let units get stuck in infinite path loops; strictly implement a timeout and IDLE state if a destination is unre…