Genre: Sandbox Physical simulation, emergent play, and player creativity define this genre. NEVER Do (Expert Anti-Patterns) Performance & Scalability - NEVER use individual nodes for every block; strictly use Static Colliders for the world and reserve physics for dynamic props. - NEVER simulate the entire world every frame; strictly process "Dirty" chunks with active changes. Sleeping chunks must consume zero CPU. - NEVER update buffers every frame; strictly batch changes and only rebuild the buffer when a modification completes (e.g., player stops painting). - NEVER use standard Godot for ev…