Genre: Sports NEVER Do (Expert Anti-Patterns) Physics & Ball Interaction - NEVER parent the ball directly to a player Transform; strictly keep it a standalone and use for realistic dribble physics . - NEVER allow the ball to "Tunnel" through goals; strictly enable Continuous CD ( ) on the ball's properties for high-velocity validation. - NEVER scale a non-uniformly; strictly adjust the resource radius to preserve the internal moment of inertia . - NEVER apply impulses in ; strictly use or to prevent visual jitter. - NEVER use a single collision shape for characters; strictly use layered shape…