Genre: Survival Resource scarcity, needs management, and progression through crafting define survival games. NEVER Do (Expert Anti-Patterns) Physiology & Needs - NEVER use constant "Needs" decay; strictly scale with activity (e.g., Sprinting drains hunger 3x faster than idling). - NEVER use Instant Death for starvation/dehydration; strictly trigger gradual HP drain and provide distinct visual/audio warnings. - NEVER use float timers for exact life-critical checks; strictly use or to prevent 0.0 precision misses. - NEVER represent world time/day cycles within UI scripts; strictly use an AutoLo…