Performance Optimization Profiler-driven analysis, object pooling, and visibility culling define optimized game performance. Available Scripts worker thread pool manager.gd Expert logic for offloading heavy computation to Godot 4's WorkerThreadPool for multi-threaded processing. object pool system.gd Minimal allocation strategy using node visibility and process toggling instead of constant instantiation. rendering server direct.gd Bypassing the SceneTree logic for massive canvas item rendering directly via the RenderingServer. low level physics query.gd High-performance direct physics space s…