Godot Physics (4.x, 2D + 3D) Pick the right physics body, wire up collision layers/masks, detect overlaps, and cast rays. Concepts apply to both 2D and 3D (swap the / suffix). Targets Godot 4.7 . In 3D, projects created with Godot 4.6 or later run Jolt Physics by default; older projects keep GodotPhysics3D unless someone switched them. 2D always uses Godot's own 2D engine. When to use - Use when choosing between body types, setting collision layers/masks so the right things collide, detecting overlaps (triggers, hurtboxes) with , applying forces/impulses to a , or casting rays for line-of-sig…