Quest System Resource-based data, signal-driven updates, and AutoLoad coordination define scalable quest architectures. Available Scripts quest resource.gd Data-driven quest definition using Resources for modular objectives and branching rewards. quest manager singleton.gd Centralized AutoLoad orchestrator for tracking active quests and broadcasting status updates. kill objective trigger.gd Decoupled trigger logic that bridges game events (enemies dying) to the Quest System. quest ui tracker.gd Reactive VBox UI that dynamically adds and removes objective labels based on manager signals. branc…