Godot Resources (4.x) Model game data as reusable, Inspector-editable objects instead of hard-coded values, and load/save them as / . Targets Godot 4.7 . When to use - Use when representing items, stats, enemy configs, dialogue lines, or level metadata as data; authoring files in the Inspector; or loading/saving custom resources. When not to use: nodes/scene structure → ; saving the player's runtime progress (engine-agnostic save format/slots) → ; the C# variant of this pattern → . Core workflow 1. Subclass with and fields. It now appears in the "New Resource" dialog and as an type, editable…