Server Architecture RID-based server API, direct rendering/physics access, and object pooling define maximum-performance patterns. Available Scripts headless init manager.gd Automatically detecting and initializing dedicated server logic when launched with or features. enet optimized host.gd Expert initialization of high-performance ENet UDP hosts with precise bandwidth and client limits. dtls secure server.gd Securing ENet UDP traffic using DTLS and X509 certificates to prevent man-in-the-middle attacks. physics server direct.gd Massive scale simulation pattern that bypasses the SceneTree by…