Godot Shaders (4.x) Write (2D) and (3D) shaders in the Godot Shading Language, animate with / , expose s, and read the screen. Targets Godot 4.7 . When to use - Use when writing code or a : 2D effects (outline, dissolve, flash, water), 3D surface shaders (rim light, toon, scrolling UV), or screen-space post effects. When not to use: the cross-engine concepts of shading (UVs, vertex/fragment theory) → ; particles/VFX nodes → general 3D; non-shader visuals. Core workflow 1. Pick the shader type on the first line: for 2D (Sprite2D, TextureRect, anything ) or for 3D materials. ( , , also exist.)…