Godot TileMap (4.7 TileMapLayer) Author tile-based levels with + , add per-tile collision and custom data, autotile with terrains, and manipulate cells at runtime. Targets Godot 4.7 , where replaces the now-deprecated node. When to use - Use when designing 2D levels from a tile grid, configuring a (collision, navigation, custom data, terrains), or reading/writing tiles from code. - Use when migrating a node (single node, many layers) to multiple nodes (one layer each). When not to use: moving the player across the tiles → ; general physics bodies/raycasts → ; procedural map generation algorit…