Godot UI / Control nodes (4.x) Lay out responsive UI with anchors and nodes, style it with a , and make it navigable by keyboard and gamepad. Targets Godot 4.7 . When to use - Use when building HUDs, menus, inventories, dialog boxes, or settings screens with -derived nodes; arranging UI that adapts to window size; theming; or wiring focus navigation for controller/keyboard. When not to use: in-world 2D nodes ( /sprites) → ; animating UI transitions → (Tween); genre UIs like card hands → / . For full input rebinding → . Core workflow 1. Use nodes for UI , not . Controls have a rect (position +…