Graphics & Rendering Rendering Pipeline Shader Programming Standard PBR Shader (HLSL) Toon/Cel Shader Visual Effects (VFX) Particle System Setup Optimization Techniques | Technique | Draw Call Reduction | When to Use | |-----------|---------------------|-------------| | Static Batching | 90%+ | Static geometry | | Dynamic Batching | 50-80% | Small moving objects | | GPU Instancing | 95%+ | Many identical objects | | LOD System | 40-60% | Distant objects | | Occlusion Culling | 30-70% | Indoor scenes | LOD Configuration 🔧 Troubleshooting Platform Guidelines | Platform | Max Draw Calls | Shade…