HyperFrames Animation All motion knowledge in one skill: rules (atomic recipes), blueprints (multi-phase scene templates), transitions (scene-to-scene), techniques (broader motion-design patterns), and adapters (per-runtime APIs). For the composition contract (data attributes, sub-compositions, determinism) see . Default: compose atomic rules Pick 2-4 rules from , glue them together with a single paused GSAP timeline, done. This is faster and produces less code than starting from a blueprint. Load a blueprint when - The scene matches an existing pre-designed multi-phase template (brand-reveal…