Flash BSP Image Purpose Push a promoted to a Jetson DUT by running the NVIDIA flashing toolchain ( or ) from the in-tree . The DUT must be in RCM (recovery) mode at flash time. This is the flash leg of the BSP overlay deploy chain ( → ); see the BSP overlay workflow at . Design principle. Four invariants govern this skill; each is fully explained in the Instructions step that owns it. - Host-side flash variables ( , , flow tool, per-board , ) are resolved from the active profile or the in-tree BSP. - Artifact paths ( , , partition XML, BCTs, DRAM training) are resolved inside / at flash time…