Layer Game Assets Overview Game art differs from illustration in one way that governs everything: it has to sit in a system. A character shares a cast, a prop shares a set. A beautiful asset that does not match its neighbours is a defect. Generation mechanics are in the skill and prompt craft is in . This skill covers characters, casts, props, and rig-ready parts. Backgrounds and parallax are in , buttons, panels and icons in , isometric and hex tiles in , pixel art in , and tiling surfaces in . If a sibling skill named here is missing from your available skills, ask the user to install it (…