Level Design Level Design Philosophy Level Structure Patterns Pacing & Flow Environmental Storytelling Whitebox Process Player Guidance Difficulty Progression 🔧 Troubleshooting Level Metrics | Metric | Action | Puzzle | RPG | Platformer | |--------|--------|--------|-----|------------| | Avg. Completion | 5-10 min | 10-20 min | 30-60 min | 3-8 min | | Deaths/Level | 2-5 | 0-2 | 1-3 | 5-15 | | Secrets | 2-3 | 1-2 | 5-10 | 3-5 | | Checkpoints | Every 2 min | Puzzle start | Safe rooms | Every 30 sec | --- Use this skill : When designing engaging levels, pacing gameplay, or creating environmenta…