libGDX Cross-Platform Game Development Knowledge base for building production-grade games with libGDX, the cross-platform Java/Kotlin game framework. When to Use - Scaffolding a new libGDX project with gdx-liftoff - Designing the Game/Screen structure and Scene2D + Ashley + Box2D integration - Managing the rendering pipeline: SpriteBatch, TextureAtlas, viewports, cameras - Handling AssetManager lifecycle and OpenGL resource disposal - Targeting Desktop, Android, iOS, or HTML5 from a shared codebase - Migrating to libGDX 1.14.0 and its breaking changes ( - , case sensitivity) - Debugging frame…