Loading Assets The Phaser Loader ( ) handles fetching all external content: images, audio, JSON, tilemaps, atlases, fonts, scripts, and more. Assets are queued in , loaded in parallel, and placed into global caches accessible by every Scene. Key source paths: , , , Related skills: ../game-setup-and-config/SKILL.md, ../scenes/SKILL.md, ../sprites-and-images/SKILL.md Quick Start Assets loaded in are guaranteed to be ready when runs. The Loader starts automatically during the preload phase. Core Concepts The Preload Pattern Every Scene can define a method. The Loader automatically starts when co…