LÖVE (Love2D) Core Set up and debug the foundation of a LÖVE game in Lua: the callback loop, frame-rate- independent movement, input, and screen states. Targets LÖVE 11.5 . When to use - Use when starting a LÖVE game, wiring up / , or fixing the core loop, movement that runs at the wrong speed, input handling, or screen switching. - Use when the workspace has calling , a , or a file. When not to use: Lua language questions unrelated to LÖVE; physics bodies/joints (LÖVE uses Box2D via — a separate concern); shader code ( GLSL is its own topic). For cross-engine save/load patterns, use . Core w…