Unity SpriteAtlas V2 Provides editor-safe procedural knowledge for scripting atlases in Unity projects. V2 enforces strict separation between editor authoring and runtime access. ⚠ Critical V2 Principle : is runtime-only . is editor-only . Never mix contexts. Always use V2. 🚨 CRITICAL: Required Checks and User Inputs Before Implementation ALWAYS perform these checks and ask these questions BEFORE generating any code: Read the shipped resources before writing code (REQUIRED) This skill ships working C# under , and the atlas code that goes wrong is almost always code written without reading it…