MSW Player Skill Maker (Attack + Movement) Use this skill to create reusable attack-skill and movement-skill implementation patterns for this project's MSW player stacks. This is not a basic MSW combat-rule summary. Treat it as a project-specific implementation guide for skills whose gameplay timing and visual timing may intentionally diverge from the default MSW presentation flow. The intended design is type-driven: define a small number of skill types , then stamp out concrete attack or movement skills by tuning family-specific data. Current Goal Create advanced player-skill implementation…