3D Modeling 3D Modeling Fundamentals Geometry Basics - Vertices : Points in 3D space (x, y, z coordinates) - Edges : Lines connecting vertices - Faces : Surfaces formed by edges (triangles, quads, n-gons) - Normals : Direction a face is pointing - Topology : Arrangement and flow of geometry Modeling Workflows - Box Modeling : Starting with primitives and refining - Sculpting : Digital sculpting for organic forms - NURBS Modeling : Mathematical curves and surfaces - Procedural Modeling : Algorithmic generation of geometry - Photogrammetry : Creating models from photos Coordinate Systems - Worl…