Motion Foundations The base layer of the motion system. Defines every value, constraint, and rule that downstream skills ( , ) inherit. Load this skill before any animation work begins. When to Activate - Starting any animated component from scratch - Setting up tokens, spring presets, or easing values - Implementing support - Debugging hydration mismatches from animation initial states - Evaluating whether an animation should exist at all Outputs This skill produces: - A shared object (duration, easing, distance, scale) - A shared preset map (5 named configs) - A gate used by all components…