MSW Avatar (Costume · Animation) An avatar is managed along two axes. - Costume (appearance) : — which items are equipped (17 slots). - Animation (motion) : + — which state clip is played (14 default states + custom actions). Edit workspace files directly , then call the tool of so the editor picks up the change. This document covers costume (file-edit based) first, then animation (script based) at the end. Workspace path rule : maps , UI , scripts and other assets , global models such as DefaultPlayer/Player . --- Where to edit, by target | Target | File to edit | Notes | |--------|---------…