MSW Sprite RUID Rules for assigning a RUID to (world) or (UI). --- Native type support Both components accept a or RUID directly — no extra animator component required. | Component | Property | Value form | Native RUID types | |---|---|---|---| | (world) | | plain string | , | | (UI) | | | , | A / RUID assigned without the prefix fails silently (no error, nothing renders). --- animationclip: single animation vs multi-state - Single looping animation (background deco, idle effect, prop): set or directly to the RUID. - Multi-state (stand / move / attack / hit / die): use \+ . See . --- prefix —…