Networking & Game Servers Network Architecture Netcode Implementation Client Prediction with Reconciliation Lag Compensation Server Architecture Bandwidth Optimization | Technique | Savings | Implementation | |-----------|---------|----------------| | Delta Compression | 60-80% | Only send changed values | | Quantization | 50-70% | Float → fixed-point | | Bit Packing | 30-50% | Custom serialization | | Interest Management | 70-90% | Only send relevant data | | Priority Queue | Variable | Less important = less often | Anti-Cheat Strategies 🔧 Troubleshooting Framework Comparison | Framework |…