Microsoft Orleans Game Server Skill Engine Detection Look for: with Orleans NuGet packages, , , in , , Project Structure Grain Pattern (Virtual Actor) Grains are the core abstraction. Each grain has a unique identity and is single-threaded: Room/Match Grain (Game Session) Orleans Streams (Real-Time Updates) Silo Configuration Persistence Patterns Key Rules 1. Grains are single-threaded - No locks needed, but avoid blocking calls 2. Use Task/async everywhere - Never block with .Result or .Wait() 3. Keep grain state small - Large state = slow activation/persistence 4. Use grain timers, not Task…