Particle System Creating and controlling particle effects in Phaser 4 -- ParticleEmitter creation and configuration, emitter ops (value formats), gravity wells, emission and death zones, flow vs burst modes, following game objects, and particle callbacks. Key source paths: Related skills: ../sprites-and-images/SKILL.md, ../loading-assets/SKILL.md Quick Start Core Concepts ParticleEmitter extends and is added directly to the display list. It is both a game object (positionable, scalable, maskable) and the emitter itself. There is no separate manager -- returns a instance. Factory signature: Mi…