GPU Particles Render massive particle counts (10k-1M+) efficiently using GPU instancing and custom shaders. Quick Start Rendering Approaches | Approach | Particle Count | Complexity | Use Case | |----------|---------------|------------|----------| | Points | 10k - 500k | Low | Simple particles, stars | | Instanced Mesh | 1k - 100k | Medium | 3D geometry particles | | Custom Shader | 100k - 10M | High | Maximum control | Points Geometry Simplest approach—each particle is a screen-facing point sprite. Basic Points Points with Texture Custom Attributes Add per-particle data like color, size, vel…