Phaser 2D Game Overview Use this skill for the main execution path in this plugin. Phaser is the default stack for 2D browser games here because it handles rendering, timing, sprites, cameras, and scene orchestration well without forcing gameplay rules into the framework. Preferred stack: - Phaser - TypeScript - Vite - DOM-based HUD or menus layered over the game canvas Architecture 1. Keep gameplay state outside Phaser scenes. - Systems own rules, turn order, movement, combat, inventory, objectives, and progression. - Phaser scenes adapt system state into sprites, camera motion, animation pl…