Phaser 4 Arcade Physics Add movement and collision to a Phaser game with the lightweight Arcade Physics engine (AABB rectangles and circles only). Targets Phaser 4.2 for new projects; inspect the installed major before editing an existing project. When to use - Use for top-down or platformer movement, velocity/acceleration/gravity, bouncing, world bounds, and collision/overlap resolution between sprites, groups, and tiles. - Use when the scene enables and code calls , , or . When not to use: the config, scene structure, asset loading, or cameras → use . Hinges, springs, complex polygons, or s…