Building Phaser Games When to use this skill Use this skill when the user wants to: - create a new Phaser 3 game or prototype - add or refactor scenes, entities, UI, physics, tilemaps, input, audio, or cameras - debug Phaser-specific behavior such as scene restarts, blurry pixel art, collider bugs, asset loading problems, or animation issues - improve architecture, maintainability, or runtime performance in a Phaser project Do not use this skill for non-Phaser engines unless the user explicitly wants Phaser-style patterns adapted elsewhere. How to operate 1. Triage the request Classify the ta…