Phaser 4 Core Set up the foundation of a Phaser game: the config, the lifecycle, asset loading, cameras, and passing data between scenes. Targets Phaser 4.2 for new projects; keep an existing Phaser 3.90 project on its pinned major unless the user explicitly asks for a migration. When to use - Use when starting a Phaser game, wiring the config, structuring s, loading assets in , or fixing scene transitions and shared state. - Use when the project has in or , and code uses / / . When not to use: movement, velocity, colliders, gravity, or overlap → use . Complex rigid-body simulation uses Matte…