Phaser Game Development Build fast, polished 2D browser games using Phaser 3’s scene-based architecture and physics systems. Philosophy: Games as Living Systems Games are not static UIs—they are dynamic systems where entities interact, state evolves, and player input drives everything. Before building, ask : - What scenes does this game need? (Boot, Menu, Game, Pause, GameOver, UI overlay) - What are the core entities and how do they interact? - What state must persist across scenes (and what must not)? - What physics model fits? (Arcade for speed, Matter for realism) - What input methods wil…